Tuesday, April 2, 2013

RolePlayGateway?

Long Short Story: Before The Day is Done

The Races Need To Know Information!

Vampires

* Can be turned and passed down.

Description-

Vampires are un-dead immortals who feed and survive on the blood of a living.

Transitioning-

Humans who have consumed vampire blood and died within 42 hours of doing so will rise un-dead. The nature of the human's death is irrelevant however the body must be preserved and able to function. If the Vampire turn's the person by choice, they will most likely brake their neck or or block their airways. When the new vampire is awakened they will need blood right away, from either a human or a vampire.

Food-

Blood is the main component of a vampire's diet, whether it be animal or human. If vampires fail to drink blood, their bodies will become severely weak, and will ultimately disintegrate into mummification. Blood (especially human blood) will not only satisfy a vampire's thirst, but will also increase and their physical capabilities. The longer a vampire abstains from blood, the more likely the vampire will lose all sense of their humanity and rationality until they finally give into their blood lust. Due to their acute senses, a vampire can detect whether or not a human has recently consumed alcohol or drugs, because their blood tastes unclean and can leave a vampire with a nasty aftertaste. Through animal blood would keep a vampire alive, it will not make them as strong as they would be from drinking human blood, nor will it stop the burning in their throat. Human blood is the best option.

Nature-

Vampires themselves are extremely feral, predatory creatures, and far more savage and beast-like than their human appearance suggests. They growl, hiss, snarl, and curl their lips back baring their fangs as signs of aggression when provoked. When they sense danger, they will immediately evade the area or per pair for battle. 99% of Vampire population feed off of humans rather than animals.

The bite of a vampire can sever the limbs of both animals and humans, as vampires are known for having extremely sharp and strong teeth. Despite their nature, vampires are also capable of human emotions, such as compassion, love, and self-control. However the emotions of vampires are far more intense than the emotions of humans; anger, happiness, hate, love, etc. are more powerful and much more overwhelming than when they were human. Whenever a vampire is faced with a powerful feeling (such as hunger) their faces transform into a paler complexion, while the pupils from their eye's will expand into their iris's, making their eyes look black. Their canine teeth will lengthen into fangs, giving them a more predatory look to scare off or threaten their prey.

Vampire's also feel bonds to certain humans, which will cause them to either kill the human or keep them as a pet, or even turn them when they feel the time comes. When a human drink's their, blood, the bond get's stronger and the Vampire will be able to feel their emotions and if they are in pain and or danger. This bond means that they are their soul mate, and they end up together no matter what, unless the vampire kills the human, of course.

Powers/Abilities-

Compulsion: The supernatural ability to control and manipulate the body, mind, and soul of an animal or human. However a vampire cant compel any other creature besides a human.

Healing: The supernatural ability to heal all illnesses, injuries, and wounds at superhuman speed. As well as heal other species when the vampire feeds them their own blood.

Immortality: The supernatural ability of eternal life, beauty and youth.

Super Senses: The supernatural ability to hear, see, smell, and taste beyond the human extent. The small of human blood is like a drug to them, the sweeter the better.

Super Speed: The supernatural ability to jump, move and run at superhuman velocity.

Super Strength: The supernatural ability of superhuman stamina.

Super Agility: Vampires possess superhuman agility. They can move, jump, climb, and run incredibly fast without difficulty or exhaustion.

Super Durability: Vampires can take far more trauma than Humans can without much discomfort or injury. they can also exert themselves without much tire

Supernatural Abilities Some vampires will have a supernatural power to call their own, through it is rare, it does happen often to the older vampires.

Weaknesses-

Decapitation: The act of dismembering or removing the head of a vampire will result in permanent death.

Fire: The act of exposing a vampire to fire will result in permanent death,Vampires do not die when exposed to sunlight, but thier powers will weaken if they are exposed for to long, and they tend to get horrible sun burn and head aches.

Heart Extraction: The act of removing a vampire's heart will result in permanent death.

The Seraph

Dark Seraph- Only can be turned by I violent death and the deep need for revenge

Light Seraph- Only can be turned by a peaceful death, and the need to do good, or a violent death and the need for justice, instead of revenge.

Dark Seraph?s- Dark Seraph?s are malevolent spiritual entities created by a violent death and the need for revenge. They are corrupted human souls after extensive torture in Hell, they're extremely evil and have a strong hate for human kind.

Transformation-
Humans who have had done bad things in their past such as murder, drug use, or had a violent death and want revenge. Once they have died and have paid for their sins they will turn into dark Seraph?s or as some believe demons.

Light Seraph?s-
The Light Seraph?s bring light and peace, everywhere they go, and they take care of their angels comrades help them at times of need. They like human kind, and their will to live, and they wish to keep them alive and help them re-build after the war.

Transformation-
Humans who have done good things in their life time like saving someone?s life, choosing to never do drugs, has a big heart or died a violent death and want to end all evil out in the world or if they are murdered or die from a disease without having them deserve to die are re-made as a light Seraph.

Powers/Abilities-

Dream Walking: Seraph can appear in people's dreams, they usually use this to communicate, when they can't find the person their looking for, or want to talk privately.

Immortality: Seraph don't age and cannot be killed by diseases. Nor, can they reproduce.

Sedation: Seraph are able to render humans unconscious with a touch or make them unconscious by using their feathers.

Superhuman Stamina: Seraph never tire, and they do not require food, water, oxygen, or sleep to sustain themselves.

Super Strength: Strong enough to punch a person through two wide buildings made of bricks.

Supernatural Perception: They are able to see all supernatural activity around them.

Telekinesis: They are able to telekinetically move beings and objects with their mind.

Telepathy: They can read the minds of Humans.

Teleportation: They are able to travel from one place to another, instantly, without occupying the space in between. They can also summon or send other beings.

Flying: Seraph can fly by making their wings grow or expand. Normally Seraph?s hide their wings or make them shrink in size, unless they?re in battle. They can also use their wings as a shield by wrapping them around themselves and another person?s body.

Weaknesses-

In Love: They're in touch with their human side when they fall in love with a human, some consider this bad and or good.

Ice: When a witch freezes their wings or them they will be unable to move and weak when attacked.

Darkness: Unless they have a orb of light, they are fearful of complete and otter darkness in small spaces. Most of them have orb?s of light through.

Wicans/Witches

*Can be turned by deal with devil and can be passed down.

Description-

A person can be turned by making a deal with the devil and can be passed down to those with the spirit.

A witch is a person with the power to effect change by magical means ("Witchcraft"). A witch can be either male or female, as they connect with the elements and forces of nature, in order to practice sorcery, they uses these powers for either good or bad, it is fully their choice.

Humans who are genetically born with magical powers are called "witches". The origin of witchcraft remains a mystery through people believe it came from making deals with the devil, it is also known that witches have existed for many centuries, passing down their knowledge and skills through generations in family lines.

Magic-

Magic, or Witchcraft, is the power to effect change by magical means. Magic can often be split into dark and light, though depending on the situation can also be neutral. Magic is mostly a genetic heredity that connects a witch to the elements and forces of nature in order to practice sorcery. If a person makes a deal with the devil to gain the power of Witchcraft, they will uses their powers for evil.

Powers/Abilities-

Seers: Seers, for example, have the skill of insight into future events. They may garner this insight through visions and dreams or through scrying physical objects like tea dregs, tarot cards, and crystal balls.

Animagi: While some witches have the ability to turn into animals, it is not an inherent power, but rather a trained technique.

Metamorphmagi: Other witches may have the ability to change only their physical appearance rather than their bodily form. This type of wizard is termed a Metamorphmagus. Such a witch can change the shape of their noses, hair color, and other physical attributes.

Communicating with Animals: Some witches have the ability to talk to animals.

Legilmens: Legilimens are people who can perform Legilimency. These people can tune into other people's minds, but have difficulty reading the minds of those people who can perform Occlumency.

Occulmens:[i] Some witches, and other supernatural being's have the ability to protect their minds from others who can perform Legilimency. This ability is called Occlumency, and it is also known that some humans have the unknown ability to protect their minds.

Weaknesses-

-They have to observe a special personal taboo to maintain their status.

-They have to protect a certain object as it is bound up with their spirit, soul, powers, etc.

-When they undergo a transformation for to long, they become weaker.

-They must respect nature as much as possible.

Shapeshifters

*Cannot be turned, must be passed down in order to be one.

Powers/Abilities-

[i]Animal Morphing: A special type of Shapeshifting where the user can only turn into animals.

Biomorphing: The ability to transform only into living things (Animals, Bacteria, possibly even Humans or Plants)

Doppelganger: Users may become people they have seen, they may need to have a similar body mass of the person they are turning into.

Enhanced Regeneration: By altering cellular structure, one can rejuvenate cells to regenerate, and even maintain youth, granting eternal youth, when they stop shifting they will age like a normal human, but each time they shift they take on that age, through their mental age stays the same and grows over time.

Size Manipulation: The ability to alter ones own size and mass by shifting additional mass from an outside source.

Weaknesses-

-Users may revert back to original form when unconscious.

-Users may require visual or genetic source material for a copy to be made.

-May be unable to return to original form unless unconscious.

-May be unable to assume the voice and accent of the person he/she shifts into (rare cases).

-Users may retain characteristics of their original form in their new shape (i.e., color scheme, birthmarks, scars, etc.).

Werewolves

*Can be turned and passed down.

Description-

Not much is known about the history of werewolves except that they existed before vampires were created. Who created them, how they were created, when exactly they were created and the reason for their creation is currently unknown.

Psychological characteristics-

Werewolves are known to be aggressive, strong and fast even in human form. Those with the werewolf curse still latent can exhibit some supernatural traits which can be triggered by aggression, along with unusual physical strength for the person's given size and age but they cannot fully transform and they also black out they go blind with rage when provoked. Also werewolves have a higher body temperature than humans. This high temperature allows the werewolves to withstand very cold weather and makes it difficult for them to become overheated. It also makes it very difficult for vampires to harm them in combat, due to vampires being extremely sensitive to high temperatures. The wolves bear an animal scent that makes them unappetizing to vampires, making it easier for vampires to resist the temptation caused by their blood.

Food-

Like normal people, werewolves can eat normal food if they choose to. However, because they turn into ferocious beasts at will, they are flesh eating creatures. When they feed, it is absorbed throughout the body and they need to consume organs or body parts, but they do not have to feed in order to prolong their existence like Vampires. There is no known side effects in the absence of devouring victims in werewolf form. Werewolves have not been seen to attack each other in human or wolf form, but have been known to hunt both human and vampire prey while transformed until they joined sides with Vampires.

Code of Loyalty-

Werewolves are very similar to Witches when it comes to their own kind. Unlike the vampires, werewolves are more sworn to loyalty and may bond with other werewolves they meet. They work with each other as sort of an extended family. The bond of loyalty between werewolves is strangely strong, the only things they do not attack are other werewolves.

Appearance-

Werewolves in their wolf form have the appearances of an ordinary wolf, but with a much larger and brute-like appearance. The fur color of wolf forms differs from one to the other. Each wolf's distinctive color and characteristics correlates with each wolf's soul. No real explanation of this phenomenon is given; none, perhaps, should be sought for - variability is the one fundamental of living beings. The "monstrous size" of these creatures is emphasized repeatedly. As humans, they are between 6'0" and 7'0" tall, and after phasing become bigger, more muscular, and harder in look and substance. Their voices also deepen considerably. The wolves become similar in their human forms, partly due to their appearances (hard-muscled bodies, and unusual height) and the synchronization of their movements, so that they could be mistaken for biological siblings. While their skin is much more durable than that of a human being, it is not granite hard like a vampire's.

Werewolf Transformation-

The first transformation at the age of 17 is quite slow and the person is subjected to at least five hours of intense pain before transforming. After the first transformation it will get faster but still hurt. During the transformation, the body of the person is twisted in an unnatural manner as bones reshape and shift to form a wolf skeleton, causing the person immense pain. A werewolf changes at will, and turns back at will, unless they get wounded horribly. Older werewolves or more powerful werewolves can control themselves when angry and turn at will, faster than a less experienced being.

Pack Behavior-

In their wolf forms, pack members are telepathically linked with each other, enhancing their coordination during hunts and fights but allowing little or no privacy at any time. The Alphas of two different packs are able to communicate telepathically, and can control what thoughts they share, while the subordinates of different packs don't show this ability. The dominant male/female, the Alpha, can force the other pack members to obey his/her orders against their will. So can the Beta, though he/she can't command his/her own Alpha. Though implied, it is unknown whether this characteristic is also extended down the pack hierarchy. Alpha status is related to lineage, the born Alpha, having no interest in leading the pack. By having the rest of the pack agree to his/her decision, they can select a new candidate to lead the pack. Though possible, it is unclear whether a lower-ranking pack member can challenge the Alpha for status.

Powers/Abilities-

Alpha's Voice: A werewolf Alpha can use this on the other pack members to make them follow his orders willingly.(Only the alpha has of course)

Super Strength: Werewolves are much stronger than any human. They are not as strong as a vampire whilst in human form but when transformed they are at equal's with Vampires.

Telepathy: Werewolves can hear each other pack member's thoughts in wolf form, but only if those pack members are from the same pack.

Super Speed: Werewolves are extremely faster than any human and vampire or other supernatural beings other than Vampires. Werewolves can use this ability in either Human or wolf form.

Super Agility: Werewolves possess superhuman agility. They can move, jump, climb, and run incredibly fast without difficulty or exhaustion.

Super Senses: Werewolves have the extremely keen senses of smell, sight, taste, and hearing inherent in all canines, but not as strong as vampires.

Healing Factor: Werewolves possess superhuman regenerative abilities, meaning if ever injured, their bodies will heal near instantaneously. Werewolves have also been said to heal exactly as fast as vampires. Even in human form.

Shapeshifting: Willingly turn into wolves whenever they want or when they get angry.

Anger: When a Werewolf is furious, their anger increase all their powers and abilities for a short period of time, as well as can have an advantage over a Vampire.

Weaknesses-

Broken Neck: By breaking a werewolf's neck, it results in instant death. While their healing factor is identical to a vampire's, they are alive. Not un-dead.

Heart Extraction: If a werewolves heart is ripped out, it will cause instant death.

Decapitation: By removing the head of a werewolves, he dies.

Wolfs bane: Wolfs bane is an herb that which brought upon a werewolf, they will become weak and feverish.

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